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Adobe substance painter logo
Adobe substance painter logo








adobe substance painter logo

I’ve always wondered how the magic behind the lens is done in cinema and TV, and when the wheel of history turned around far enough, the time of real-time graphics has come.

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3D graphics is my passion and has been for every day for the past 15 years. It’s worth going through them since the new features are well documented with examples, and there are other improvements also not covered in this article.Īdobe Substance Painter is available for US $19.99/mo as part of the Substance 3D Texturing set of applications including also Adobe Substance 3D Designer and Adobe Substance 3D Sampler.Hello there! My name is Bohdan Lvov, I’m a 3D artist from Ukraine, Zaporizhzhia, and today I will tell you about my adventure through space and time while making a model of Marconi Mk 3 camera – a gorgeous piece of television equipment from the 50s.īut first, a little bit about my humble self. The full release notes of Adobe Substance Painter, can be found here. This release also brings an improved color picker, with many improvements like an enchanted eye dropper and saving color swatches. The angle of projection can be adjusted afterwards with the “angle” parameter, or the same parameter can be used to partially cover the object: Cylindrical Projection

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This projection method will be easier to wrap textures around pillars or columns, but also to more organic objects like arms. In this release a cylindrical projections has been added for fill layers and effects. Once the placement is done, the grid can be deformed by adjusting the control points: Cylindrical Projection Once the layer is created, you will see that the new Warp projection is automatically selected.” “Choose a material, an alpha, a texture or a procedural from the Assets library, drag and drop onto the desired part of the mesh. The introduction of drag and drop is a significant workflow improvement. Version 7.3 brings cylinder and wrap projections for fill layers, which is allowing distorting a texture with the help of a deformation grid.










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